#pragma once

struct Image;

enum class SceneName
{
    CIRCLE_RGB,
    CIRCLE_RGBY,
    CIRCLE_TEST_10K,
    CIRCLE_TEST_100K,
    PATTERN,
    SNOWFLAKES,
    HYPNOSIS,
    BOUNCING_BALLS,
    SNOWFLAKES_SINGLE_FRAME,
    BIG_LITTLE,
    LITTLE_BIG
};

